How to make a Post Process dizziness effect increase over time and reset when healing?

Hello, I just started learning and I couldn’t figure this out:

I want a Post Process material where the dizziness/fatigue effect gradually increases on screen over time, and goes back to 0 when the player heals.

How can I set this up?

Please, if you can provide a picture of the Material/Blueprint setup, that would be great :broken_heart:

Thank you

Hi @Ze11han ,
This channel explains the idea very clearly. In the video, the example is triggered when the character takes damage, but you can easily adapt the variables so the effect is driven by fatigue instead

Also In other videos, the channel also shows how to set up a health system and goes into additional features that could be useful

I’m not sure if this is exactly what you’re looking for, but this video shows how to create a stamina system. It could be a useful reference for building the fatigue system you want.

Here’s some additional documentation that could be useful to you:

If you have any other questions, feel free to come back and ask on the forum.
Hope it helps !