I’m trying to make my player able to have a short boost when walking/running and jumping. I want this to be a horizontal jump that can help the player reach areas when platforming. Above is what I’ve done to get this to work while the player is walking, I don’t know how to get it going while jumping as well.
You can manipulate velocity of the movement component directly:
How to implement it would depend on the finer details you need, or behaviours you may want to avoid. You could use the forward vector instead of velocity.
This:
Would produce:
Experiment with velocity - see if it feels right.
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