FortDynamicMesh, FortDynamicMeshPhysics and PhysicsActor presets make a static object. No movement when the character collide with it.
So how to make it react to collision ?
Have you made a BluePrint for it ?
Which class ?
Maybe a Building Prop, there are settings in the blueprint editor like fortnite props and some are related to physics.
The static mesh component on it should be set to movable.
I haven’t done much with it, might be worthwhile doing a test map with a bunch of blueprints with different settings, see if any behave the way you need…but it could also be a waste of time…
8 months later, still no solution. I don’t understand why it’s impossible to make a dynamic object with UEFN. The ball spawner do it, why can’t we ?
On the UEFN Roadmap it looks like General Physics Experimental is getting looked at, it has been pushed back from 2024…