Hello everyone! I am trying to make a boat pawn move and I would like to stop
a bit more smoothly and not step dead in it’s track directly, i would like to achieve the same for rotation.
I tried using timelines and lerps but i got lost somewhere in the middle.
I also tried physics and I found rotating a bit harder to achieve and in general i want to keep it as simple as possible.
I am setting the speed and the turn rate through a widget since later i would like to do it in vr.
I have the basis of my blueprint in the picture and I am also checking if the speed isn’t set to 0.
Is there any way to achieve this without using physics?Any help is welcome!