Hello, I have a projectile launching at a static mesh (Hidden in game) and activate its collision to block the projectile.
The projectile simply just bounces of it (which is correct according to physics), but I want projectiles to bounce of it with more force irrespective of the projectile’s speed.
On your projectile you can add something like EventActorBeginOverlap–>Set Velocity to (Velocity)(-2). There may be more nodes to add depending on what you are using for movement, or a different way to increase speed such as set projectile speed…