- In the character bp a new actor is spawned, called M9, a child of the weapon base class.
- In the M9 actor’s construction script, a new 3d mesh is assigned. The mesh itself was created with add component, but the mesh field was left empty.
- The whole animation blueprint fails to start. Runtime errors for the first second or so, probably because the weapon does not exist yet?
How to make a 3d mesh that was created during runtime, use an animbp?
Note: The anim bp and all other logic works on meshes that were setup before runtime.