Hi, I’m working on a VR project using the Unreal Engine VR Template (UE5). I have a Medusa (a Blueprint Actor with a Static Mesh) in my level, and I want it to follow the VR player pawn as the player moves around in VR (using motion controllers or HMD movement). I’m using Blueprints and want the Medusa to move smoothly toward the player’s position
The simplest option is interpolation of the location every frame (start - medusa location, end - player location).
If you need something more complex than “moving in a straight line” - then you need a nav mesh + AI.
Thanks for the response, yeah I have a navmesh and ideally I want the actor-jellyfish to follow me I did it Ina simple manner, so when I teleport the jellyfish comes to me and that’s it nothing interactive here, I thought about Ai or behavior tree, I’m very new to this so I wanted a path or a workflow that will be suitable for this case, i cannot find easily resources for vr behavior.
There are no significant differences from the regular game.
Here’s a simple navmesh movement.
Behavior Trees for Beginners.
Thanks a lot that helped me a lot!