How to make a material with textures based on slope for a mesh ?

Hey Nazruden,

This procedural mesh you’re generating, does it have any Normals?
You can generate these from the Vertices/Triangles/UVs and then use those Normals/Tangents when you generate your procedural section.

267893-proceduralnonormals.png

My first guess would be your material node to define the slope tries to access these Normals and they have not yet been created by you.