actually, i found something. when i exit the ladder, the blueprint changes climbing to false, but the character is still flying. when i link the branch to another set movement which changes it to walking, but that still prevents gravity and also disables my ability to jump.
hey kheka, currently i’m trying to make a ladder in first person.
i tried your stuff, but it has some issues. the upmovement is ultra slow, even when scale value is multiplied by 10000 and the character always slips of the ladder sideways. is there a chance to restrict the movement to upvector in the flying ladder mode? and how would i fasten the upmovement?