Hello everyone!
I’m currently creating a racing game. However, I have trouble creating a car which hover above the ground (like in the F-Zero/Wipeout games).
I tried with the Hover Components (I’ve watched a tutorial on Youtube), the car hover but have really uncontrollable physics for a racing game and fly when reaching high speed.
So I searched and find someone which says to use simple capsule collision to make the car “hovering”. But I couldn’t make it move because I’m not good at Blueprints yet.
So I’m asking how could I simulate a hovering car, which can move and don’t start to fly anywhere when it is taking jumps, like hills. I mean he jump, but will fall to the ground after that.
Thank you very much for your help!