How to make a hovering car for a racing game?

Hello everyone!
I’m currently creating a racing game. However, I have trouble creating a car which hover above the ground (like in the F-Zero/Wipeout games).
I tried with the Hover Components (I’ve watched a tutorial on Youtube), the car hover but have really uncontrollable physics for a racing game and fly when reaching high speed.

So I searched and find someone which says to use simple capsule collision to make the car “hovering”. But I couldn’t make it move because I’m not good at Blueprints yet.
So I’m asking how could I simulate a hovering car, which can move and don’t start to fly anywhere when it is taking jumps, like hills. I mean he jump, but will fall to the ground after that.

Thank you very much for your help!

Here is a tutorial for how to create a hovering car using blueprints:


If you would like learn more in depth about the logic of creating a hovering car check out this video:

Hope this helps :slight_smile:

Thanks for the help! Sadly, I have already watched those videos and I don’t think I need to use hover components anymore :frowning: Or I don’t think so, but it would be hard in a racing game with jumps etc.
Thanks anyway :slight_smile:

Hello, I have the same problem. Have you found a solution?

Hi there,

I’ve found a hover vehicle system here

Artstation:

Youtube: