How to make a hole in a wall that randomly moves spots on the wall every reset.

I have drone that I am trying to teach how to fly through a bunch of holes in a wall. I would like for the holes to randomly move every time the drone resets. I am very new to unreal engine and I am using airsim by Microsoft for the drone.

The “walls” are just a Box Brush, with the “holes” being a Sphere Brush that is subtractive. I thought I could make the Sphere Brush a Static Mesh and do it that way, but I guess Unreal doesn’t allow Static subtractive meshes.

Most straightforward way would be having (1) a mesh and (2) the same mesh with a hole in it. Then scrambling the meshes on reset.

As far as CSG brushes go, afaik they highly advise you not to ship them in game levels. Standard procedure would be to create static meshes from CSG, then put those created static meshes in the shipped game levels. Have separate construction levels for designers where all CSG brushes are saved.