How To Make A Gun Shoot

Both are valid options. But when you should use one method over the other depends:

I will give you a few cases for each method:

Projectile spawn method:

  • Use this method when your ‘bullets’ has drop (affected by gravity) - eg: Grenade launcher
  • When your fire rate is low - Eg: Racket launcher
  • When the ‘bullets’ travel relatively slow - Eg: Rocket launcher

Ray trace method:

  • Use this when your bullets are instant hits - very fast moving (simple Sniper)
  • When the rate of fire is very high - LMG/Gattler gun -If you try to spawn 1 proecjtile for each bullet, that is a lot of Projectile actors to process. So you should instead do ray-cast.

When you use Ray-trace method, you can spwn some pretty particle effects to visualize the bullet’s trajectory - Use a beam emitter?