Hello
How would you make a gun shoot in unreal engine using blueprint? Would you raycast then play the flying bullet animation at the same time or just spawn a projectile or what?
Thanks,
Mike
Hello
How would you make a gun shoot in unreal engine using blueprint? Would you raycast then play the flying bullet animation at the same time or just spawn a projectile or what?
Thanks,
Mike
Both are valid options. But when you should use one method over the other depends:
I will give you a few cases for each method:
Projectile spawn method:
Ray trace method:
When you use Ray-trace method, you can spwn some pretty particle effects to visualize the bullet’s trajectory - Use a beam emitter?
Thanks for replying so soon I’ll try it out tomorrow
Here is the first part to the tutorial. [Part 25]-Custom Gun! Part 1-ish- How to make an advanced FPS game - Unreal Engine 4 - YouTube