Uhh this may sound redundent. But how in the world am i meant to tell the coordinates of anything in unreal.
Ive never really coded in 3d before and I see a x and y and z axis and i get what they are
What i dont get is what happened to the coordinates.
How do i create a grid from scratch so i can tell how many pixels wide and such things are.
I need to know these things for simple stuff like moving the actor and such.