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How to make a good looking female character in Unreal Engine 4?

Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren’t character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me what I’ve did wrong? I know the hair in UE4 is a mess, but even without hair it still looks odd. Also the FOV in UE4 is a very different one then in ZBrush, but I doubt that this is a big problem. Maybe the texture is to realistic? Should it be more stylized? I also just noticed that the eyelashes didn’t really stand out in UE4. Could that be it? What do I have to do to maintain the nice look the head has in ZBrush?
I have little experience in stylized character texturing, so any advice could be useful for me.

Head in ZBrush (Looks young and sexy as is)
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Head in Substance Painter
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Head in Unreal Engine 4 (Doesn’t look very lovely)
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My limited experience with Substance Painter has shown that if you just use the exported textures out of the box, they have a washed out look in UE4, especially on landscape, which seems to me to be the case here. I have seen posts on AnswerHub about correcting this, but don’t remember the details (On my ToDo list.)

UE4 materials seem to require quite a bit of work to achieve photo-realistic effects.

Try using https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Human_Skin/index.html it will make the skin look amazing