I actually figured it out, it’s much simpler than I thought, literally a no-brainer.
This Event BeginPlay node goes into a Set Time By Event node, which gives it 60 seconds. It then fires off into a custom event that tells it that this event only has a minute. Once those 60 seconds have elapsed, the game quits.
Other people may have their own way of doing it but this worked for me. I did it in the character blueprint.
