How do we make the game end when the timer runs out? we can’t seem to figure out a simple way of doing this using blue prints.
Two options set a timer in your game mode that will trigger an event after a set amount of time. Or track elapsed time by summing the DeltaTime values in OnTick. Test for elapsed time greater than your desired match time then end match if true.
And how do we set a timer that triggers the game to quit in the gamemode?