This might be a difficult question to answer, but I am messing around in the VR project trying to learn the engine a little more and was wondering how you’d go about making a throwing disk that can bounce of walls and floors and hurt things, kinda like a Frisbee or the Tron Disks.
probably using physics.
create an actor, put a mesh, a collision component. enable physics.
then whoever launches it, spawns one of this and adds a force.
you might want to add a delegate for the collisions and process the damage.
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