I have a StaticMeshComponent and a BoxComponent.
As you can see, the Hierarchy is BoxComponent as ROOT and StaticMeshComponent as a CHILD of the Box.
Now, when I place this Actor in the level in MID-AIR like this:
When I press Play, the StaticMeshComponent falls to the ground acting like a RigidBody, whereas the BoxComponent remains in mid-air!
I totally don’t understand why this is happening
What I want is the BoxComponent falling to the ground (without rotating, without simulating physics, without overturning… just linearly fall) AND the Mesh should follow the BoxComponent… and when the BoxComponent finally touches the ground, the Mesh has to remain in mid-air so that it doesn’t touch the ground too!
I hope I made it clear enough.
Thanks in advance!