So i want to try our Project in a seperated exe file. But when i try to Package it, i get a unkown error. Here is the LOG File:
MapCheck: Info Map check complete: 0 Error(s), 744 Warning(s), took 192.735ms to complete.
LogFileHelpers: Loading map ‘Day_1_01’ took 0.364
Cmd: UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Day_1_01 (Jun 13, 2016, 10:10:26 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Day_1_01
LogPlayLevel: PIE: StaticDuplicateObject took: (0.151478s)
LogAIModule: Creating AISystem for world Day_1_01
LogPlayLevel: PIE: World Init took: (0.001187s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Day_1_01.Day_1_01 to /Game/Maps/UEDPIE_0_Day_1_01.Day_1_01 (0.152971s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Day_1_01.Day_1_01 up for play (max tick rate 0) at 2016.06.13-21.10.26
LogWorld: Bringing up level for play took: 0.032942
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0003 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Day_1_01 1.018
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Day_1_01” FILE=“…/…/…/…/…/…/TheFarm/Content/Maps/Day_1_01.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=8025.25ms
LogSavePackage: Moving ‘…/…/…/…/…/…/TheFarm/Saved/Day_1_017B6C9AC64FD5B1498AA48687FCF86096.tmp’ to ‘…/…/…/…/…/…/TheFarm/Content/Maps/Day_1_01.umap’
LogSavePackageisplay: Finished SavePackage …/…/…/…/…/…/TheFarm/Content/Maps/Day_1_01.umap
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Day_1_01” FILE=“…/…/…/…/…/…/TheFarm/Saved/Autosaves/Game/Maps/UEDPCDay_1_01.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=7042.62ms
LogSavePackage: Moving ‘…/…/…/…/…/…/TheFarm/Saved/UEDPCDay_1_01A65899674F963C45EDB126B69606D87F.tmp’ to ‘…/…/…/…/…/…/TheFarm/Saved/Autosaves/Game/Maps/UEDPCDay_1_01.umap’
LogSavePackageisplay: Finished SavePackage …/…/…/…/…/…/TheFarm/Saved/Autosaves/Game/Maps/UEDPCDay_1_01.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/TheFarm/TheFarm.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/TheFarm/TheFarm.uproject -cook -stage -archive -archivedirectory=D:/testtest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -
prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\TheFarm\TheFarm.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\unreal engine 4\Epic Games\Engine\Binaries\DotNET\UnrealBuildTool.exe TheFarm Win64 Development -Project=D:\TheFarm\TheFarm.uproject D:\TheFarm\TheFarm.uproject -remoteini=“D:\TheFarm” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8260409s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\unreal engine 4\Epic Games\Engine\Binaries\DotNET\UnrealBuildTool.exe TheFarm Win64 Development -Project=D:\TheFarm\TheFarm.uproject D:\TheFarm\TheFarm.uproject -remoteini=“D:\TheFarm” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TheFarm (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,1580529s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\unreal engine 4\Epic Games\Engine\Binaries\DotNET\UnrealBuildTool.exe TheFarm Win64 Development -Project=D:\TheFarm\TheFarm.uproject D:\TheFarm\TheFarm.uproject -remoteini=“D:
TheFarm” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.06.13-21.12.48.txt’
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 Env Vars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride
, Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object ) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object )
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error