How to make a exe file?

So i want to try our Project in a seperated exe file. But when i try to Package it, i get a unkown error. Here is the LOG File:

MapCheck: Info Map check complete: 0 Error(s), 744 Warning(s), took 192.735ms to complete.
LogFileHelpers: Loading map ‘Day_1_01’ took 0.364
Cmd: UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Day_1_01 (Jun 13, 2016, 10:10:26 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Day_1_01
LogPlayLevel: PIE: StaticDuplicateObject took: (0.151478s)
LogAIModule: Creating AISystem for world Day_1_01
LogPlayLevel: PIE: World Init took: (0.001187s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Day_1_01.Day_1_01 to /Game/Maps/UEDPIE_0_Day_1_01.Day_1_01 (0.152971s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Day_1_01.Day_1_01 up for play (max tick rate 0) at 2016.06.13-21.10.26
LogWorld: Bringing up level for play took: 0.032942
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0003 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Day_1_01 1.018
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’ with GeneratedClass ‘/Game/Maps/Day_1_01.Day_1_01_C’ with ClassGeneratedBy ‘/Game/Maps/Day_1_01.Day_1_01:PersistentLevel.Day_1_01’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Day_1_01” FILE=“…/…/…/…/…/…/TheFarm/Content/Maps/Day_1_01.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=8025.25ms
LogSavePackage: Moving ‘…/…/…/…/…/…/TheFarm/Saved/Day_1_017B6C9AC64FD5B1498AA48687FCF86096.tmp’ to ‘…/…/…/…/…/…/TheFarm/Content/Maps/Day_1_01.umap’
LogSavePackageisplay: Finished SavePackage …/…/…/…/…/…/TheFarm/Content/Maps/Day_1_01.umap
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Day_1_01” FILE=“…/…/…/…/…/…/TheFarm/Saved/Autosaves/Game/Maps/UEDPCDay_1_01.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=7042.62ms
LogSavePackage: Moving ‘…/…/…/…/…/…/TheFarm/Saved/UEDPCDay_1_01A65899674F963C45EDB126B69606D87F.tmp’ to ‘…/…/…/…/…/…/TheFarm/Saved/Autosaves/Game/Maps/UEDPCDay_1_01.umap’
LogSavePackageisplay: Finished SavePackage …/…/…/…/…/…/TheFarm/Saved/Autosaves/Game/Maps/UEDPCDay_1_01.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/TheFarm/TheFarm.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/TheFarm/TheFarm.uproject -cook -stage -archive -archivedirectory=D:/testtest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -
prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\TheFarm\TheFarm.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\unreal engine 4\Epic Games\Engine\Binaries\DotNET\UnrealBuildTool.exe TheFarm Win64 Development -Project=D:\TheFarm\TheFarm.uproject D:\TheFarm\TheFarm.uproject -remoteini=“D:\TheFarm” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8260409s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\unreal engine 4\Epic Games\Engine\Binaries\DotNET\UnrealBuildTool.exe TheFarm Win64 Development -Project=D:\TheFarm\TheFarm.uproject D:\TheFarm\TheFarm.uproject -remoteini=“D:\TheFarm” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TheFarm (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,1580529s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\unreal engine 4\Epic Games\Engine\Binaries\DotNET\UnrealBuildTool.exe TheFarm Win64 Development -Project=D:\TheFarm\TheFarm.uproject D:\TheFarm\TheFarm.uproject -remoteini=“D:
TheFarm” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.06.13-21.12.48.txt’
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 Env Vars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride
, Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object ) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object )
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

744 Warning(s) (#_#)

Hello mettigel2,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Could you provide the complete log so that I could take a closer look?
  2. Was this project upgraded from an older version of the engine?
  3. Can you package out a clean blank project?

Hello mettigel2,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.