I add the Stepcounter blueprint to the sequencer with “Actor to Sequencer”. Then I add a track of the type Event to that actor in the sequencer. I can chose Trigger or Repeater there. Chosing Trigger I then add a keyframe to that Event track. Right click on the keyframe I change the properties from Endpoint Unbound to Quickbind and set the Event_Construction custom event for the blueprint as Endpoint.
That automatically creates a sequencer event in the director blueprint of the sequencer that calls the Event_Construction from the Stepcounter blueprint.
All that doesn’t have any effect on the sequencer. And I am not sure if I am even close to the solution.
The reason I don’t use a timer is that I am counting steps, not seconds. With the timeline I can change the cadence, and change the pace at any point in time forth and back as much as I want.
It wouldn’t need to be 3D. A 2D Text renderer would work as well. But that one doesn’t work either with my approach.