im not good at explaining myself but i tried
im working on a fps horror game where the main mechanic is that the player can shoot the enemies. Im working blueprints now but this is my last project with blueprint and will change to c++ after this one
i had an idea of making the player have a revolver instead of a simple handgun
but i ran into a problem because even tho im pretty advanced when it comes to blueprint
i have no idea how to make a dynamic reload/shoot system where after every shot the bullets drop out of the weapon and when reloading the player character only puts bullets to the empty places etc… just like in real life.
for example i want a gun system like amnesia the bunker have
of course not exactly like that bc i know for 1 man its too much but i want something like that