Okay, so it seems there’s a lot of uncertainty about this.
I enabled the Destructible Mesh plugin, but now what?
When I go to NVIDIA’s Destruction
It tells me it’s deprecated and that I should use Nvidia Blast
Nvidia Blast has no download link however and if I look at the PhyxLab
https://developer.nvidia.com/gameworks-physx-overview
Not only does it tell me that half of it is deprecated but that
-We no longer provide precompiled binaries for PhysX. Please use Github to download and build the libraries-
And every tutorial and the destructible stream I watched say different things depending on the year they’re made.
Look I just wanna blow up a barrel man, I don’t wanna download programing environments and figure out how to build my own libraries,so wtf do I do?
Oh and also, when I use the built in editor in Unreal and use “Import FBX chunks” it doesn’t support multi materials on the chunks so all chunks have the same one material. My barrel has wooden boards and metal rings, so obviously using the built in editor isn’t an option too.
Plus it doesn’t support vertex colors either.
So my question is, how do I make APEX destruction on the 3rd of January Year of Our Lord 2019?