How to make a custom audio loop w/o any glitches?

Hello,

I am trying to run the game on a low level performance PC. FPS is pretty slow (~15fps). But that is not the case. I found out that I unable to make a custom audio loop without glitches on this PC.

So, after the first delay ends, I want to start play the same track from 32.00636s skipping the opening, to make a perfect loop. But it always makes a some noticeable pause/glitch at the ‘delay-stop-play’ area.

Is there
any solution for this? I tried out also Spawn Sound 2D - the same problem.

Hello, sadly this is one more variation of this issue: the audio engine is not sample accurate.

The new audio engine coming in 4.16 should support this.