First of all, sorry for my English because it´s not my primary language.
Second, I´m totally new with ue4 and I have some questions. I´m making a 2d game with some doors to open. Some of them will require a code to be opened. What I want is a screen with a control panel to appear when the player tries to open them. The control panel would be something like the image in the link. So my questions are: How can a change the screen to the one with the panel and then back to the game using Blueprint? and How can a make the screen with the panel with the buttons and the code display using Blueprint?
You could use UMG for that. Setting up these buttons with some math logic to create your code shouldn’t be a problem with that. If you make a FULLSCREEN UMG widget, you can just make the widget visible when your character reaches the door and hide it after the code was entered. Then you only need a proper texture for the background and the buttons (like in your image). On top of the background, you position a text box that shows the code variable.
Thank you for your answer. I´ve trying to implement what you suggest and it seems that it kinda works, but I guess that with this solution the AI would still be updating and the player could move while in the panel screen because I´m just inserting the UMG widget in front of the main screen. So I wonder if there is a way to change to another screen (the one with the panel) and disable the update logic for player, AI, and so on, of the first one (the main screen with the player), or if I have to do it manually, in which case I wonder how I can do that.