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How to make a component visible by a trigger box

Hello, this should be a quick fix but I’m not completely sure which nodes I should use. Basically I would like the items highlighted (ignore spring arm) to become visible on the player mesh in game when the player enters a box trigger.

Player enters box trigger>Animations plays>Component in firstperson blueprint unticks the “hidden in game” box> The component is now visible in game for the rest of the level.

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Thanks very much, Tom :slight_smile:

Well it looks fine, but you left out the HiddenInGame node…