I want to make an action game combat system in where you can do a combo attack with a mix of the light and heavy attack inputs, so that i can have multiple combos. For example Light + Light + Heavy would be a different combo from Heavy + Light + Heavy. I know it has something to do with combo/input buffering but i have no clue what to do. If you answer this can you not just give me the blueprints but also explain it to me, I’m trying to learn. I been slamming my head on my keyboard trying to figure this out for too long.
Hey @YJdagreatess! Welcome to the forums!
It’s a good thing you don’t want blueprints- this would be a LOT to blueprint out and it requires more than just nodes on the character because the animations have to be set up to work with it as well.
But here’s a good tutorial to give you a baseline of a basic combo system.
Once you have this your challenge is working on your secondary attack button using a similar system and going from there!
Disclaimer: This link is not associated with Unreal Engine, Epic Games, or their partners.
Thank you for the response, this part I already understood, I know how to make an all light attack and an all heavy attack combos, the problem I’m trying to understand is how to alternate button presses and to mix up button presses. I know how to do combos with a single attack input, but I can’t get the general grasp of how to use of mix of button inputs, for example x + y + x, I tried using the enhanced input combo trigger but that didn’t work. I’m generally clueless on this issue.