I want to make it so that whenever I press the tab key it changes from using current blend space to an alternative blend space which would be the combat mode. How would I make it so that every time I press tab it sets the bool value to be the opposite of what it is currently? Also, How I would be able to use that bool in the animation blueprint because I cannot access it.
Thanks,
P.S: If there are alternative ideas to getting a combat mode I would highly appreciate that. This is probably a really nooby question anyway