how to make a cloth in UE5.4?

I’m working with UE5.4.

I attempted a workflow where I add a plane from modeling mode, export it as an FBX, and import it again. Then apply cloth via cloth painting to the skeletal mesh.
However, when I run the simulation, the plane falls like a rigid board and spins around the X-axis upon colliding with other static meshes, continuing to fall endlessly.


I followed a YouTube tutorial to make this cloth. (https://www.youtube.com/watch?v=un6ZNdcxQIk) for this process, but the results are different—possibly because the tutorial uses a different version of Unreal.
Is anyone know there a way to fix this problem in UE5.4?

I set the Cloth Paint view, Min 100 and Max to 1000.
In the skeletal mesh details, both “Collide with Environment” and “Force Collision Update” are checked.

Hi there @1Y1aga1i

Do your cloth skeletal meshes have collision/a valid Physical Asset(PhaT)?

Thank you @FrostyJas for your reply. My skeletal mesh has a Physics Asset (PhaT) just like in the image. This was automatically generated when I imported the FBX file, so I haven’t made any changes to the settings.