So, Basically what I’m trying to figure out is out the make the client send information to the server.
[FONT=lucida sans unicode]So, for example, the owner can tell the server " 1," and the server gets " 1," but when the client attempts to tell the server " 1," it gets " 0, " back 0 = no change.
https://cdn.discordapp.com/attachments/266947731396886529/707745690201227334/unknown.png
https://cdn.discordapp.com/attachments/266947731396886529/707745849341378643/unknown.png
If anyone knows how to make this work, I would truly love the help
Kris
(Kris)
May 7, 2020, 3:44am
2
Client to server RPCs will only work on an actor that is owned by the local client.
If you need a non-owned actor to get some sort of input from a client, you will need to route that input through the local clients player controller.
Or did I read you wrong?
IceKofiF
(Kofi-S)
May 12, 2020, 2:38am
3
Possibly? I am bad at describing things so maybe I’m saying it wrong by providing too much information.
Currently, the problem I’m having has changed because I found a “solution” to my previous problem.
Right now I’m trying to figure out how to do what this guy did
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/112690-replicating-players-names-custom-colors
But I am currently having trouble following along so it’s just a matter of being not knowing how to understand it properly…