So we’re trying to make this first person shooter game and need the controls to be on screen rather than keyboard events. We checked the Tappy Chicken example but obviously having the whole HUD system built in components is not a good idea for an FPS game since we need to switch HUD elements on weapon change, etc. So is there any way to make a clickable button using the Draw function of HUD. Or is there an alternate way for the same?
A perfect reference for a game button examples in-game can be ‘Injustice: Gods Among Us’. They have all these buttons displayed on screen which are clickable. Please help!