How to make a child actor move to a random location with a box collision?

Nothing I try seems to work. I manage to spawn them ok randomly, but how do I “reset” their position to a new random location within the box collision after they’ve already spawned using blueprints?

Have you tried using Set Actor Location with Random Point In Bounding Box? If so, can you explain the methods you’ve tried and where is this box collision? Is it following the player or just in one place?

Could you elaborate on this? Im in desperate need of this