How to make a car simple?

I’m having trouble creating my car so I need help.

I thought I would use Chaos vehicle because there was official documentation available.
However, since I don’t know much about cars, I don’t know how to work parameters like gear ratio, engine torque, drag ratio, etc. are, so I can’t understand almost all the settings.
I spent hours configuring it, watching videos and documents over and over, but I just couldn’t get it to work the way I wanted it to.

I guess this is a plugin for car experts, but I can’t find any other options when I search. Personally, I think it’s enough if the physics are used, the suspension works, and it moves in the direction i input.
I want to make a lot of vehicles, so I don’t have time to check detailed parameters.
Is there a simpler way to make a car?

Hey there @chofuqiushan! In cases where you’d rather have a more simplified movement system than the simulationist style of Chaos Vehicles, you may want to look into creating your own vehicle movement class deriving from PawnMovement.

Otherwise there are some assets on Fab that have decent ratings that do the job.

https://www.fab.com/listings/d27622ff-91af-4e87-a092-b3e4cd5012bb

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I am not that fond of Chaos Vehicles either. Have a look at this one:

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There’s no way, just forget it and make a different game, or learn C++ and physics. Chaos is a Chaos, vehicles feel like bricks. And there’s no decent plug-and-play car system. You’ll always run into weird issues, strange decisions, get stuck, or deal with bugs that never get fixed. And if you want to stop the car from flipping in an arcade game, the only “solution” is to set mass point super low, Under the floor! but that just makes everything feel completely unrealistic.

Maybe I sound too negative, but I’ve been looking for a solution for 9 years.

Thank you everyone for your answers!

Third party plugins are very appealing. I bought the “Arcade Vehicle System” because it was reasonably priced. It takes a bit more learning to get results.

@DomusLudus
I understand your pain. But I didn’t have much trouble stabilizing the car. I just cringed of setting a lot of detailed parameters.
Imagine having to input parameters for leg length and muscle cross-sectional area to make a character walk…for most people it’s a complete waste of time.

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I’m very happy with the Arcade Vehicle System plugin so far!
The implementation of basic movements has been significantly simplified from Chaos.
(The image is a comparison between Chaos and AVS. Chaos is more complex, but its movements are awkward)


The vehicle configuration is similar to Chaos. So, I think you can use the assets used in Chaos as they are.

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Awesome! Thanks for the update! It helps when recommending these systems in the future!

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