i have a camera that flies through a level. The level is like a movie.
When the level/movie starts, i want to rotate the camera with the mouse, so the “player” can see everything in the level.
Does anybody know how to do it?
I don’t tried this but i have an idea. You could animate the transform (movement) from the camera with the Sequenzer, and then try this:
In the Level blueprint (or you make a actor blueprint with the camera) use the Input axis from the mouse and set the Rotation of the camera. You can also try to set the pitch or rolling or whatever you Need.