Hoping to get some advice on setting up and working with moving cameras in UE4. Its not a game or anything, just world building for making short scenes.
My world setup is basically a train track, like this:
I have a BP_Tracks that is a spline going around the level, and this is used to spawn a static mesh for the train tracks. I have another BP_Cart that is the train cart that follows along the spline when the play button is hit.
Basically, I want a static camera to sit inside of the train car, and film looking outwards. I added a camera to the BP_cart as child of the train cart’s static mesh.
What currently happens is I press play and the train cart takes off down the road; but the camera and view is stuck at the spawn location where’s its placed in the Editor View. It doesn’t move with the train cart as it is animated when I press play. This is obviously not what I expected to happen.
How can I fix this?
Do you have a recommend tutorial or other thread I can follow along with for a setup like this?