Ah okay I understand (Had to read it through several times to fully grasp lol)
I was trying to make a game similar to Barotruama, but in first person and using nanite, megascans, lumen (or raytracing) etc for that creepy, claustrophobic atmosphere. (And I was looking forward to using Metasounds)
But most importantly the water system (And certain assets such as fluid flux made this seem like a dream come true; I image the submersible slowly flooding with real-time water currents inside the already claustrophobic space)
What engine would you say to attempt this on? Unity? Cryengine? Lumberyard? (The main aspects of this concept would be the audio, fluid / smoke physics, and water quality) I’ve downloaded several engines in the past (Hard drive crash so I kept just Unreal) Anyways thank you so much for the reply!