How to make a build package including ChaosCaching / Chaos Cache Manager?

In Unreal Engine 5.5, I have a game project where I use Chaos Cache Manager values in several Level Sequences to animate fractures with Geometry Collection. These work correctly within the project and the editor when I press “Play” in the engine, but when I create a package build in Shipping or Debug, these objects animated with Chaos Cache Manager do not move. Does anyone have a solution? Any help would be greatly appreciated!