How to make a breakable window with a window frame?

I used chaos to create a window that shatters, but I don’t know how to fit it into a frame.

If i set the window as is, it will easily break even if nothing is done to it. And the anchor field isn’t behaving the way i want it to.I don’t want it to be suspended in mid-air. I want it to be securely fixed to the window frame like a real window.

Can someone tell me a good way to do this?

you can set some anchoring on certain chunks, also look at damage thresholds and perhaps type of object dynamic vs kinematic. in fracturing tool in pieces list you can switch to anchoring view there you can set anchor and in game use remove anchor node, havent used chaos for ages some some workflow is probably different now

I don’t want to use anchors because they’re meant to be fixed in mid-air.

What I’d like is more of an attach-like function.

However, We can’t attach objects while they’re being simulated. This is a problem.

try to experiment then with changing kinematic or static to dynamic on hit. so originally your GC is in kinematic or static state and when you hit it change object type to dynamic and play with settings for dmg propagation and also set your damage thresholds bit lower maybe for glass. is your source mesh as a frame and a glass or it is single mesh with glass?

try this

i duplicated fs_masterfield so you can safely edit it. change delay to 0.01 and set your dynamicstate radius to suit you. this breaks part size of your radius in dynamicstate setting, you can set your GC static so it stays static, if you want to break whole mesh you would need to change dynamicstate radius to encapsulate whole mesh but for small sections this is good solution, you can also experiment with objecttype set to dynamic, it does change it but not sure in runtime once changed if some other switches need adding to then break as normal GC

or you can activate whole mesh with bounds

Oh, This method seems good. Thank you.