How to make a breakable window with a window frame?

I used chaos to create a window that shatters, but I don’t know how to fit it into a frame.

If i set the window as is, it will easily break even if nothing is done to it. And the anchor field isn’t behaving the way i want it to.I don’t want it to be suspended in mid-air. I want it to be securely fixed to the window frame like a real window.

Can someone tell me a good way to do this?

you can set some anchoring on certain chunks, also look at damage thresholds and perhaps type of object dynamic vs kinematic. in fracturing tool in pieces list you can switch to anchoring view there you can set anchor and in game use remove anchor node, havent used chaos for ages some some workflow is probably different now

I don’t want to use anchors because they’re meant to be fixed in mid-air.

What I’d like is more of an attach-like function.

However, We can’t attach objects while they’re being simulated. This is a problem.