How to make a body-part specific damage using physical material

Hello!
I am trying to apply a damage to AI in a way that if it hits specific body part “head,body, legs/arms in my case” it change the value of a damage modifier variable based on the hit physical material result`, my problem is I cant get the hit event with the mesh component of the character to fire.
Suggestions?

same problem here! did you find solution for this?

there is another thread that maybe can help you! https://answers.unrealengine.com/questions/358204/tracehitinfo-returns-default-physical-material-ins.html

Hi Galaxyman92; Remember to set ‘Simulation Generates Hit Events’ to TRUE on each Bone BodyInstance for them to fire the OnComponentHit Event.