How to make a Blueprint variable survive reconstruction?

Hi Godling,

thank you for your response. :slight_smile:

it is already constructed and will stay for whole duration of the “game”.

Hiding it is not a solution since its part of a BP constructed level architecture that never really is hidden in any sense or way.
(auto generated corridor in the starship we are building :wink: )

What I’m talking about is pure Editor-Time aka “Construction Script”.