So I have a basic static mesh with 2 animation. They both play and work fine, however I have the object in a blueprint and wondering instead of just placing the static mesh and set an animation to play, is there a way I can set the animation to play for the blueprint version of the item?
I tried Make SingleAnimationPlayData and not sure I am doing this right, any advice?
Thanks in advance, and best wishes!
Considering this was 2015, it may be a node that is long gone and replaced with something else with a different name, of which I have no idea what it would be either.