Hey there,
I am trying to make a Castle Vania jump motion for one of my project using unreal engine 4.
Something simple as making my character jump a steady and fix jump z velocity regardless of how hard I press a button sound like something very easy to do but I can’t seem to find the option or work around in the player Bp.
I tried setting the jump z velocity to my desired fixed number just before the jump happens but it is still calculating how hard I pressed the button regardless and jumps accordingly.
Any ideal on how to go about this?
Thanks