Ok, so completely new to game development and i want to get a rough idea where to start regarding what i want to achieve.
I want to get the below DJ deck model from sketchfab (an example dj deck not necessarily this one) and import it to Unreal, which i have a rough idea on how to do it.
The challenge and what i cant seem to find (maybe i am not searching the correct term) is how do i make the buttons clickable and connect them to a blueprint so they would act as real world (play, pause etc).
Can anyone point me to a tutorial which explains how can this be achieved?
You can do it the complex way, having an actual 3D Actor placed in a level on which the button meshes respond to a line trace from the player controller.
You can also do it the easy way, turning the button interface into a widget. It can still be “3D” as you can render widgets in 3D space using a widget component.
Both solutions are not a 1 2 3 step but they are well documented on both YT and the forums.
If you don’t need to walk around the 3D model in UE then consider just using an image of the 3D model as 2D widget, you’d end up with a panel similar to the Traktor mixer software. Widgets also already come with functionality like sliders and knobs.