Hey, i am Developing a Blueprint Open World Game, I created sounds an a gun system, so when you shoot at the dummy, a 2D Sound will play, but it is cursed when you shoot a couple of times and the sound repeats another and another time, even tho the dummy is dead. Here is the example: 2023-04-29 18-44-17
Hey there @ThatGuyOnBlue! Welcome to the community! Does the death sound only play on death? (Funny question I know) If so, you could just make a branch when you’re sending the hit information over, check the “Dead?” boolean, and then if true don’t make the death sound, false then make the death sound.
Yes, but, do you know how to make a node, when if a sphere traced by channel touches ground, th sound 2d stops? Like a Stop 2D sound node
Ahh then you’d want to take the reference pin from your spawned sound, then use the set active to false and disable it. Example in the thread below!