I’m new to unreal , I’m trying everything i can to get people to point me in the right direction and it just seems impossible. we shouldn’t be asking why and just get straight to the point and give what we know , time is of the essence when creating games or film projects ect . we should be helping eachother to achieve each others goals . if you want to create a multiverse bro. good on you . . anyways . I hope this YouTube link will get you closer to your goal , the settings he has in video are 1 km sq. , or so he says , maybe work from this and let me know. if we just had a meters or miles comparison to the quads ect , it would at least give us something to work with . like , is it 1m sq. per small square then changes when adding or subtracting? we need references , nowhere does it really explain how big a quad is in real world measurement . just any reference please ? anyone ? . no whys buts or snarky comments that just inflate egos and deflate others . please can someone just explain this in a more understanding way , or point in the right direction? Creating Unreal Engine Landscapes with Real World Height Data - YouTube