I wanna make four very simple and basic AI turrets shot one at a time at a Cube that doesn’t move, basically they are going to be shooting in straight lines and then have them disappear once they collide with the Cube.
I wanna keep the setup as simple as possible without having to go into deep Scripting because i’m terrible at Blueprint Lol.
So any input or know how would be greatly appreciated…
( The Box represents the object that doesn’t move. and the four spheres are the Turrets )
The simplest solution would be using one actor instead of 4.
Just make a generic “Turret-battery” blueoprint where you can select how many turrets should be spawned.
You can then easily place them around on the map. Since its one actor, you can control firing behavior comfortably from the same blueprint.