I have a first trigger box that permit me to change the material of my wall to make it translucent, so I can see my character through it. I have another trigger, a capsule, in a static mesh blueprint. This one permit the character to grab the static mesh while overlapping it. My problem is that once I overlap the static mesh, the trigger box for the wall no longer work if I stay in it. I need to get out and get back in for the wall to be translucent. Is there a way to make both work?
Hello ,
I was able to reproduce the issue you are experiencing on our end. I have a couple questions that will help me narrow down the issue ou are experiencing!
- Can you reproduce this issue in a new project?
- If so could you provide a detailed list of steps so I can recreate this issue on our end?
- Could you provide screenshots relating to your issue?
Thanks!