How to make 2 clients on 1 PC run at same framerate? i.e. no background task FPS reduction.

Background client runs at about 3 fps, which makes multiplayer dev untenable.

Here’s what I did:

  1. Installed third person demo
  2. Added a second PlayerStart
  3. Ran 2 players with client netmode

This runs 2 clients and a dedi server, and is functional, but with severe lagging and warping. So first step I need is to fix the FPS difference. Plz advice. Thx

I figured it out.
In project settings, set fixed frame rate of 30.
Lowering foreground client FPS allows background client to run faster.

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