How to maintain the inventory when changing classes?

After the start of a round, I’m about to give players invincibility and increased movement speed. And after a specific event, players can fight each other.
I’ve implemented this using two class devices, but the problem is that the entire state of the original inventory gets reset when switching to a different class.
Is there a way to keep the inventory even when changing classes?

The first thing you want to do is only use the Class Designer and Class Selector for making changes to the invincibility, increased movement speed, and other attributes. Don’t put any weapons/items in the Class Designer. If you put weapons/items in the Class Designer, the weapons/items will change on switch. Instead use Item Granters to handle what weapons/items you want players to have. The last thing is to make sure the “Clear Item On Switch” setting on the Class Selector Device is set on “Class Item Only.”

After emptying the inventory of class designer, I used Item Granter to solve the problem. Thank you very much!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.