The new audio engine is opt-in in 4.16, try enabling it by following theses steps:
So to try out new audio engine stuff,
you’ll need to make sure your project
is set to use the audio mixer. Either
use “-audiomixer” as the command line
param or set it up in your project
config’s INI file to use it.
E.g. In
…/MyProject/Config/Windows/WindowsEngine.ini
Yes, I know this. And already did it. But is a new stuff can make a mix/glue_together two tracks or custom loop of one track? I see only different new sound effects.
The idea is that the new engine has more precise timings so concatenation (using the same setup) should be sample accurate.
It seems not to be the case yet; I haven’t checked this new version myself.