How to loop/concatenat audio without glitches in 4.16?

So, 4.16 has released but I still see no possibility to loop audio in custom track w/o glitches.

Concatenator still produces pause when playing (even bigger than it was)

139213-capture.png

Blueprint still playing with glitch:

I check a lot of new plugins but failed to find something that would help me.

So, how can I loop w/o any pause or glitch in UE 4.16? Can you tell me witch exact plugin/utility should I use to mix the track?

Thank you in advance!

The new audio engine is opt-in in 4.16, try enabling it by following theses steps:

So to try out new audio engine stuff,
you’ll need to make sure your project
is set to use the audio mixer. Either
use “-audiomixer” as the command line
param or set it up in your project
config’s INI file to use it.

E.g. In
…/MyProject/Config/Windows/WindowsEngine.ini

Add these lines:

[Audio]
AudioDeviceModuleName=AudioMixerXAudio2

Yes, I know this. And already did it. But is a new stuff can make a mix/glue_together two tracks or custom loop of one track? I see only different new sound effects.

The idea is that the new engine has more precise timings so concatenation (using the same setup) should be sample accurate.
It seems not to be the case yet; I haven’t checked this new version myself.

For me, it became even more inaccurate that it was.

I don’t know why, but after updating Substance Plugin to 4.16 version, glitches are gone…
Not in Concatenator, but in blueprints (second screenshot).