The new audio engine is opt-in in 4.16, try enabling it by following theses steps:
So to try out new audio engine stuff,
you’ll need to make sure your project
is set to use the audio mixer. Either
use “-audiomixer” as the command line
param or set it up in your project
config’s INI file to use it.
E.g. In
…/MyProject/Config/Windows/WindowsEngine.ini
The idea is that the new engine has more precise timings so concatenation (using the same setup) should be sample accurate.
It seems not to be the case yet; I haven’t checked this new version myself.
Yes, I know this. And already did it. But is a new stuff can make a mix/glue_together two tracks or custom loop of one track? I see only different new sound effects.